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2023-02-02 11:51:25 +03:00
commit bdd6709ba3
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beta2.py Normal file
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# imports
import keyboard as kb
import time
import random
import pygame as pg
pg.init()
# variables
sw = 960 # screen width
sh = 540 # screen height
PINK = (255, 120, 220)
# functions
def draw(n):
pass
# main
screen = pg.display.set_mode([sw, sh]) # first is x. Second - y.
running = True
while running:
circlex = 0
circley = 0
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
if event.type == pg.MOUSEBUTTONDOWN and event.pos == (circlex, circley):
pass
screen.fill((0, 0, 0))
objcounter = 0
for i in range(objcounter):
draw(i)
pg.draw.circle(screen, PINK, (random.randint(50, sw - 50), random.randint(50, sh - 50)), 50)
pg.display.flip()
pg.quit()

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main.py Normal file
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#imports
import keyboard as kb
import time
import random
#variables
#functions
def react(key):
while True:
print('Press shift to start.')
kb.wait("shift")
time.sleep(random.uniform(0.5, 5))
print('uwu')
startcounter = time.monotonic()
kb.wait("shift")
endcounter = time.monotonic()
print('Reaction time is {:>9.4f}'.format(endcounter - startcounter))
time.sleep(0.5)
if(kb.is_pressed(key)):
print('Closing game. Thanks for playing.')
main()
#main
def main():
print('Choose the game:')
print('React')
s = input()
if (s == 'react' or s == 'React'):
react('ctrl')
main()