91 lines
2.2 KiB
Python
91 lines
2.2 KiB
Python
# imports
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# import keyboard as kb
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import time
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import random
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import pygame as pg
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pg.init()
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# variables
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sw = 1280 # screen width
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sh = 720 # screen height
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PINK = (255, 120, 220)
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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BLUE = (0, 0, 255)
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ez_font = pg.font.SysFont('Comic Sans MS', 15)
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# functions
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def draw(n):
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pass
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# main
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screen = pg.display.set_mode([sw, sh]) # first is x. Second - y.
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running = True
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cc = 0
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pc = 0
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radius = 60
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circlex = random.randint(100, sw - 50)
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circley = random.randint(80, sh - 50)
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while running:
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screen.fill((0, 0, 0))
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if cc != 0 or pc != 0:
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radius = 60 * (1.4 - round(cc/(cc+pc), 3))
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else:
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radius = 60
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objcounter = 0
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for i in range(objcounter):
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draw(i)
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pg.draw.circle(screen, BLUE, (circlex, circley), radius)
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pg.display.set_caption('AimBee')
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information_line1 = 'Circles popped ' + str(cc)
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information_line2 = 'Shots missed ' + str(pc)
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information_line3 = 'Shots made ' + str(cc + pc)
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if cc != 0 or pc != 0:
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information_line4 = 'Percentage ' + str(round(cc/(cc+pc)*100, 3)) + '%'
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else:
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information_line4 = 'Percentage ' + '-' + '%'
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text_surface1 = ez_font.render(information_line1, True, WHITE)
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text_surface2 = ez_font.render(information_line2, True, WHITE)
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text_surface3 = ez_font.render(information_line3, True, WHITE)
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text_surface4 = ez_font.render(information_line4, True, WHITE)
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screen.blit(text_surface1, (10, 10))
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screen.blit(text_surface2, (10, 30))
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screen.blit(text_surface3, (10, 50))
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screen.blit(text_surface4, (1140, 10))
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for event in pg.event.get():
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if event.type == pg.QUIT:
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running = False
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if event.type == pg.MOUSEBUTTONDOWN and ((circlex-radius < event.pos[0] < circlex+radius) and (circley-radius < event.pos[1] < circley+radius)):
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print(event.pos)
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circlex = random.randint(100, sw - 50)
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circley = random.randint(80, sh - 50)
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cc += 1
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print(cc)
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elif event.type == pg.MOUSEBUTTONDOWN:
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pc += 1
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pg.display.flip()
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pg.quit()
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